New Video! Slope-dependent Textures in Blender

September 12, 2011

Released today! How to set up slope-dependent textures in Blender 2.59:


This tutorial shows how to use normal-mapped gradients as layer masks in Blender. It’s a quick way to splash one texture onto the steep surfaces of your model and a different texture onto the more horizontal surfaces. You can use it, for example, to put a rocky cliff texture onto the steep surfaces of a terrain mesh, and a green grassy texture on the less steep parts. In this short tutorial, we’ll use four simple objects to show how the technique works and how to set it up. If you just want the quick summary of the essential settings for the gradient mask, just skip to the final three minutes of the video for the recap. Happy Blending!

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