Warning: session_start() expects parameter 1 to be array, string given in /homepages/4/d236271918/htdocs/dave/wp-includes/plugin.php on line 496
New Video! Slope-dependent Textures in Blender | Dave Miller Blog

New Video! Slope-dependent Textures in Blender

September 12, 2011

Released today! How to set up slope-dependent textures in Blender 2.59:

Link: http://vimeo.com/28922937

This tutorial shows how to use normal-mapped gradients as layer masks in Blender. It’s a quick way to splash one texture onto the steep surfaces of your model and a different texture onto the more horizontal surfaces. You can use it, for example, to put a rocky cliff texture onto the steep surfaces of a terrain mesh, and a green grassy texture on the less steep parts. In this short tutorial, we’ll use four simple objects to show how the technique works and how to set it up. If you just want the quick summary of the essential settings for the gradient mask, just skip to the final three minutes of the video for the recap. Happy Blending!

The comment form is disabled because of the amount of spam we’re receiving. To post a comment, send email to dave at millermattson.com.


tags: , , ,
posted in Blender, Tutorials by Dave

Follow comments via the RSS Feed | Leave a comment

Leave Your Comment

Before you post, please demonstrate that you are a live, honest person:

What is the square root of 144?

Powered by Wordpress and MySQL. Theme by Shlomi Noach, openark.org